2 was finally released in North America and Europe as part of the Super Mario All-Stars Compilation Rerelease, it was instead titled Super Mario Bros.: The Lost Levels. (Eventually, in Japan, the re-dressed game would get released under the title Super Mario USA.) However, Nintendo of America absolutely needed a western Mario sequel in record time, so Nintendo Dolled-Up another Nintendo game, Yume Kōjō: Doki Doki Panic, and called it Super Mario Bros.
Based on Phillips' input, Arakawa made the decision not to release it in the United States and Europe. However, when Howard Phillips, Nintendo of America's chief play-tester, and favorite of NoA president Minoru Arakawa, got his hands on the game, he found the experience of playing it to be absolutely punishing, and not at all fun. In Japan, this had the effect of giving jaded Mario fans a new challenge to overcome (in fact, the game sold well in Japan, it sold 2.5 million units, and was the all-time best-selling on the Family Computer Disk System). 2 for the Family Computer Disk System.Įven though this was back when many games - including the first installment - were Nintendo Hard, the difficulty spike between this game and its predecessor was insane. Miyamoto decided to create an alternate home version of Super Mario Bros composed entirely of new stages aimed specifically at hardcore fans of the original, resulting in the production of Super Mario Bros. was replacing some of the Hard Mode Filler stages from the latter half of the game by making the earlier versions of these stages hard from the get-go and replacing the later versions with new stages (that would later be integrated into The Lost Levels itself). the number of Warp Zones were reduced and infinitive lives exploits were removed). (an arcade version of the first Super Mario Bros.) and were adjusting the game's difficulty to make it suitable for the arcade's pay-per-play model (e.g. The game came into existence when Shigeru Miyamoto and his crew were working on VS. There were four main differences between the original and the sequel: the two-player mode was replaced by the option to play the game as either Mario or Luigi, Luigi was given higher jumps but inferior traction, some of the graphics were updated, and the game was about as close to Platform Hell as one gets short of a ROM hack or the most hardcore Super Mario Maker levels. Following the success of Super Mario Bros., Nintendo decided to follow it up with a Mission-Pack Sequel. 2, also known worldwide as Super Mario Bros.: The Lost Levels, is the second game in the Super Mario Bros. Released exclusively in Japan on Jfor the Family Computer Disk System, Super Mario Bros.